Hotbars changelog

Hotbars of your own, as many as you like.

Version
1.26.6.1
Updated
1 Nov 2026
Dalamud API
15

1 Nov 2026

  1. 1.26.6.0

    • Bars: a slot a file or loadout names is kept only when the game has it
    • Bars: at most 64 bars, 4,096 slot sets and 1,024 key bindings

31 Oct 2026

  1. 1.26.5.0

    • Its own icon

30 Oct 2026

  1. 1.26.4.0

    • Settings: shorter names
    • Astral framework 1.55.0.0: long setting names cut to their column, shown whole on hover

29 Oct 2026

  1. 1.26.3.0

    • Bars: a click on a bar's menu no longer reaches the slot under it
    • Astral framework 1.54.0.0: menus stay off the bar or window that opened them, nested notes line up with their settings
  2. 1.26.2.0

    • Groups: the member rows fit the drag handle
    • Astral framework 1.53.0.0: drag a list's three-dot handle to move an item

28 Oct 2026

  1. 1.26.1.0

    • Bars fetch their frame art and fonts once a bar
    • A bar faded to nothing costs nothing until something shows it
    • Keybind labels, drags from the game and key binding cost less
  2. 1.26.0.0

    • Bars with the game's frame can draw your own picture in its place
    • Astral framework 1.46.0.0: icon pickers, Naowh's art comes with the framework

27 Oct 2026

  1. 1.25.2.0

    • Slot texts follow the screen height, slots the game's UI scale
    • Astral framework 1.41.0.0: text and settings windows follow the screen height

26 Oct 2026

  1. 1.25.1.0

    • The Astral logo as its icon
  2. 1.25.0.0

    • General, Slots: dragged icon size and opacity, key size while binding
    • General, Tooltips: gap from the bar
    • General, Colours: how long the press mark shows
    • Bars, Look: charges as pips
    • Bars, Look: the game's cooldown wipe can be off under the game's frame
    • Bars, Look: no border width or colour rows with no border
    • Bars, Popup: when one that stays open closes, a ring's dead zone
    • Bars, Popup: Rotation shows for a full ring too
    • slot marks in the theme's glow width and selection colour
  3. 1.24.0.0

    • named Hotbars: the command is /hotbars, settings start fresh, astral framework 1.37.0.0

25 Oct 2026

  1. 1.23.3.0

    • Keybind, count and cooldown text shadows follow the theme's direction and spread
    • Astral framework 1.34.0.0: text outline and shadow under Appearance, shadow direction and spread
  2. 1.23.1.0

    • Mouse button reads shared with Plate Stack through Astral.Game 1.8.0.0

23 Oct 2026

  1. 1.23.0.0

    • colours follow the theme unless set, ones you changed stay
    • General, Colours: out of range, not enough MP and cannot be used in the theme's HUD colours
    • General, Colours: hover and press colours from Own, Theme, Accent, Job or Role
    • hover and press in the job's colour is now Job on both
    • Bars, Look: combo highlight in the theme's glow colour, was gold
    • Bars, Look: Cooldown shade is a colour, Border width the theme's unless set
    • Bars, Text: texts in the theme's HUD text colour, keybinds and costs white
    • Bars, Background: its own section, Background a percent, the theme's panel and corners
    • Bars, Popup: Selection from Own, Accent, Job or Role
    • Bars, When it shows: fade rows under the fade that is on, Fade in before Fade out
    • a fading bar no longer shows while the mouse is over another window near it
    • with Animations off or reduced motion, fades are instant and the press mark holds
    • unlocked bars show the theme's plate and their name, were an accent box
    • right click an unlocked bar for its menu, Lock first
    • Bars, Position: right click resets a bar to the bottom centre
    • toggle and popup key boxes: Esc keeps the key, X clears it
    • key bindings also pause in group pose and while talking to an NPC
    • Game HUD, Show: Never, In a party, targets, sanctuary, housing, flying, solo, alliance, All of these
    • /hotbars lock and unlock say so in chat, other words print the usage
    • Astral framework 1.30.0.0

22 Oct 2026

  1. 1.22.0.0

    • Bars, Text: outline follows the theme unless set, cooldown stays Thick
    • Bars, Text: Shadow, the theme's unless set
    • Astral framework 1.29.0.0

19 Oct 2026

  1. 1.21.0.1

    • Astral.Game 1.4.0.0: DelvUI's plate bar fill and cast bar read from its profile
  2. 1.21.0.0

    • Bars, Popup: a bar of your own slots shown only while its key is held, at the mouse or its place
    • let go over a slot to use it; Stays open: a click uses it, Esc or the key again closes it
    • a popup as a grid or a ring (radius, span, rotation); the ring picks the slot the mouse points to
    • selection in the accent, the job's colour or its own
  3. 1.20.0.0

    • General, Colours: hover and press as a fill, a line or nothing, in their own colours or the job's
    • General, Cooldowns: grey icons on cooldown, icon opacity on cooldown
  4. 1.19.0.0

    • General: hovering one fading bar shows them all
    • Bars, When it shows: shown while Actions & Traits or the macros are open, shown while dragging
    • Bars, When it shows: a toggle key that hides or shows the bars it is set on
  5. 1.18.0.0

    • Bars, Background: a backdrop behind a bar's slots, with colour, padding and a border line
  6. 1.17.0.0

    • Bars, Look: The game's cooldown wipe for square slots, with or without the game's frame
    • the Ctrl+Click hint says multiple bars
    • Astral framework 1.28.0.0: snap reach, resize edges and tooltip distance in screen pixels at any scale
  7. 1.16.0.0

    • key binding mode sets the game's own key for a slot of a bar of one of its ten hotbars, as its Keybind settings do
  8. 1.15.0.0

    • Keys for this character only: key bindings of its own for the character logged in, starting from the shared ones
  9. 1.14.0.0

    • Fade without a target, a fade of its own; hovering shows the bar
  10. 1.13.0.0

    • slot texts too wide for their slot end in "..." and keep clear of the slot's other texts
  11. 1.12.0.0

    • a hotbar turned on or off in the game's Character Configuration or HUD layout editor shows or hides its bar

18 Oct 2026

  1. 1.11.0.0

    • a pet hotbar Hotbars draws hides the game's own
    • Only with a pet out, for any bar; on for a new pet hotbar
    • pet actions show their icons
  2. 1.10.0.0

    • slot texts take the theme's HUD font; their Font row is now Size
  3. 1.9.1.1

    • Astral.Game 1.3.0.0: DelvUI's plate cast bar read from its profile

16 Oct 2026

  1. 1.9.1.0

    • the first run waits for the game's hotbars and copies them, no empty Bar 1
    • a new or reset loadout copies the game's hotbars too
    • Make bars like the game's reads hotbars a cutscene or the hidden UI hides
  2. 1.9.0.0

    • bars over the game's hotbars follow them: a hotbar moved in the HUD layout editor, by a layout switch or by Astral moves its bar
    • the first run and Make bars like the game's take a hotbar as displayed by the HUD layout's record, as the game does

15 Oct 2026

  1. 1.8.1.0

    • the game's hotbars show and hide as the bars did once Hotbars is off
    • a bar switched to the game's bar keeps showing
    • Astral framework 1.26.1.0: the edge snapping gap is screen pixels at any scale
  2. 1.8.0.0

    • Combine is now Group, Uncombine Ungroup
    • a group has rows and columns of its own
    • a group's page lists its bars, moved up or down
    • a new group takes the game's hotbars in order, then your own bars
    • the Bars page says Ctrl+Click to select bars
    • a bar's menu > settings switches Astral's open settings to that bar
    • a new install starts with bars like the game's hotbars, hidden ones as hidden bars
    • Make bars like the game's copies the game's hidden hotbars and the pet hotbar too
    • no Slots choice: Add bar makes your own, Make bars like the game's the game's
    • bars like the game's write their place, size and shape over the game's hotbars, so they stay put without Hotbars
    • Astral framework 1.26.0.0: windows snap a few pixels in from the screen's edge
  3. 1.7.0.0

    • right click anywhere on a bar for its menu
    • the menu has Lock slots, Lock bars, Key binding mode, Hide and the bar's settings
    • the bar's settings come to the front on its page, in Astral too
    • drags onto and off bars like the game's write the game's hotbars (they went to the PvP hotbars)
    • a slot that cannot be written keeps its item
    • Combine and Uncombine on the Bars page: several bars as one
    • the game's tooltip no longer flashes at a fixed place first
    • a tooltip beside the bar no longer lands on the bar for a frame
    • icons sit inside the border, the game icon's own edge trimmed; Zoom cuts more on top
    • hover, press and key binding marks fill inside the border
    • the dragged icon is cut like the slots
    • Astral framework 1.25.1.0: slot icons sit inside their border

14 Oct 2026

  1. 1.6.0.0

    • key binding mode works on bars that mirror the game's hotbars
    • the slot a key binds to is marked on every bar
    • key binding mode holds every key and click from the game while over a slot
    • Shift, Ctrl and Alt held show on the slot until their key
    • a mirror's slot shows Hotbars' key before the game's
  2. 1.5.0.0

    • bars picked with a row of buttons, several at once
    • rows edit every picked bar, grey where they differ
    • picked bars outlined on screen
    • When it shows sits right under the bar's name
    • Position can unlock the bars to move them
    • costs never show 0
    • game hotbar keys named right, mouse buttons too
    • tooltip names keys in full
    • key binding mode marks the slot being bound
    • out of range shows on the icon by default
    • tooltip kind off by default
    • Game HUD elements in two columns
    • Astral framework 1.25.0.0: pick buttons and mixed rows for editing several things at once
  3. 1.4.2.0

    • the game's bar shows though "Hide hotbar" is ticked for it
    • Game HUD elements one row each, Show in a menu
    • a warning while HoverHotbars is loaded
  4. 1.4.1.0

    • bars show in Astral's layout studio by name
    • Astral framework 1.24.0.0: settings pages and placed windows listed for Astral
  5. 1.4.0.0

    • a bar can be the game's own: hidden until hovered with the bar's fade and Show settings, keybinds and drops stay the game's
    • Game HUD: the job gauge, the main menu, the cross hotbar and the other HUD elements hidden until hovered, each with its Show block
    • the game's hotbars are hidden through the framework's addon arbiter: no fight with Chat or Astral over one element
    • profiles are loadouts in the framework's settings manager, per character, job and role, shared as text; the Profiles page goes
    • slots drawn by the framework's HUD widgets; the game's cooldown wipe for square slots
    • key names from the keyboard layout
    • Astral framework 1.23.0.0: one font search order for every plugin; HUD colours and sizes under Appearance
  6. 1.3.1.0

    • Charges read as Dalamud 15.0.3.7 names them
    • Astral framework 1.22.0.0: the newest framework loaded polls the style files and skins Dalamud for all

11 Oct 2026

  1. 1.3.0.0

    • "Lock bars" at the top of the settings and a lock in their header
    • fade in and fade out times, a smooth or even curve, how near the mouse shows a bar, shown in combat or with a target
    • the mouse shows a click-through bar that fades
    • with slots locked, something dragged onto a slot asks before it is added or replaces what is there
    • tooltips in the game's style or the simplified one, with a delay; the simplified one picks its lines and place
    • bars may hang past the screen's edge
    • bars like the game's keep the game's place past the screen's edge, and move the bars already showing those hotbars
  2. 1.2.0.0

    • the slot whose action is being cast or queued is marked
    • a key stays the game's while its bar is off, filtered out by job or in another profile; a key binds once per profile
    • a slot picked up on another page goes back to that page
    • a drag from the game's windows let go over a bar never reaches the game as a drop on nothing
    • each text's style settings apart from the others'
    • click-through bars take keys in key binding mode and leave drags to the game's windows under them
    • the game's frame on other shapes draws a line
    • slot texts drawn after the icons, cheaper
    • "Reset position"
  3. 1.1.1.0

    • slots read their state from the game a third as often, the cooldown sweep still every frame
  4. 1.1.0.0

    • the game's pet hotbar as a bar
    • a slot dropped on one of the game's hotbars swaps with it
    • bars like the game's hotbars in one click
    • copy another bar's look
  5. 1.0.0.0

    • first release